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62 changes: 52 additions & 10 deletions src/main/java/world/bentobox/border/listeners/PlayerListener.java
Original file line number Diff line number Diff line change
@@ -1,7 +1,9 @@
package world.bentobox.border.listeners;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
Expand All @@ -23,6 +25,7 @@
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDismountEvent;
import org.bukkit.event.entity.EntityMountEvent;
import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerJoinEvent;
Expand Down Expand Up @@ -71,10 +74,18 @@
public class PlayerListener implements Listener {

private static final Vector XZ = new Vector(1, 0, 1);
/** How close to a death spot, in blocks, an item must spawn to count as a death drop. */
private static final double DEATH_DROP_RADIUS_SQUARED = 5 * 5D;
private final Border addon;
private final Set<UUID> inTeleport;
private final BorderShower show;
private final Map<Player, BukkitTask> mountedPlayers = new HashMap<>();
/** Death spots whose drops the server has yet to spawn. Entries last one tick. */
private final List<DeathDrops> pendingDeathDrops = new ArrayList<>();

/** A death whose drops will spawn this tick, and the island they must stay on. */
private record DeathDrops(Location location, Island island) {
}

/**
* Constructs a new PlayerListener.
Expand Down Expand Up @@ -500,21 +511,52 @@ && isOn(event.getPlayer())
}

/**
* Bounces items back to inside the barrier if dropped when a player dies
* Remembers where a player died so that the items the server is about to drop there can
* be bounced back inside the barrier.
* <p>
* The drops list must not be touched here: taking the items out of the event and dropping
* them by hand breaks every plugin that stores death drops (death chests, graves, keep
* inventory). Instead this runs at MONITOR, after those plugins have decided what happens
* to the items, and only notes the death spot. Whatever the server then actually drops is
* picked up in {@link #onDeathDropSpawn(ItemSpawnEvent)} and tracked from there.
*
* @param event event
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerDeath(PlayerDeathEvent event) {
if (addon.getSettings().isBounceBack()
&& addon.inGameWorld(event.getPlayer().getWorld())
&& isOn(event.getPlayer())) {
Location loc = event.getPlayer().getLocation();
addon.getIslands().getIslandAt(Objects.requireNonNull(loc)).ifPresent(is -> {
event.getDrops().forEach(item -> trackItem(event.getPlayer().getWorld().dropItemNaturally(loc, item), is));
event.getDrops().clear(); // We handled them
});
if (!addon.getSettings().isBounceBack()
|| event.getDrops().isEmpty()
|| !addon.inGameWorld(event.getPlayer().getWorld())
|| !isOn(event.getPlayer())) {
return;
}
Location loc = event.getPlayer().getLocation();
addon.getIslands().getIslandAt(Objects.requireNonNull(loc)).ifPresent(is -> {
DeathDrops deathDrops = new DeathDrops(loc, is);
pendingDeathDrops.add(deathDrops);
// The server spawns the drops in this tick, straight after the event returns
Bukkit.getScheduler().runTask(addon.getPlugin(), () -> pendingDeathDrops.remove(deathDrops));
});
}

/**
* Tracks death drops as the server spawns them, so they cannot leave the island's
* protection zone. Items spawning this tick near a recorded death spot are the drops the
* server kept after every plugin had its say on the death event.
*
* @param event event
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onDeathDropSpawn(ItemSpawnEvent event) {
if (pendingDeathDrops.isEmpty()) {
return;
}
Location loc = event.getLocation();
pendingDeathDrops.stream()
.filter(dd -> Objects.equals(loc.getWorld(), dd.location().getWorld()))
.filter(dd -> loc.distanceSquared(dd.location()) <= DEATH_DROP_RADIUS_SQUARED)
.findFirst()
.ifPresent(dd -> trackItem(event.getEntity(), dd.island()));
}

/**
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
package world.bentobox.border.listeners;

import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertNotNull;
import static org.junit.jupiter.api.Assertions.assertTrue;
Expand All @@ -11,6 +12,7 @@
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;

import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
Expand All @@ -19,8 +21,12 @@
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
Expand Down Expand Up @@ -74,6 +80,16 @@ class PlayerListenerTest extends CommonTestSetup {
private Vehicle vehicle;
@Mock
private GameModeAddon gma;
@Mock
private PlayerDeathEvent deathEvent;
@Mock
private ItemSpawnEvent itemSpawnEvent;
@Mock
private Item item;
@Mock
private ItemStack itemStack;
@Mock
private Location farAway;

private MockedStatic<User> mockedUser;

Expand Down Expand Up @@ -464,4 +480,84 @@ void testOnProtectionRangeChange() {
verify(show).showBorder(player, island);
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
* The drops must be left in the event for death chest plugins and the server to handle.
*/
@Test
void testOnPlayerDeathLeavesDropsAlone() {
List<ItemStack> drops = new ArrayList<>();
drops.add(itemStack);
when(deathEvent.getPlayer()).thenReturn(player);
when(deathEvent.getDrops()).thenReturn(drops);
pl.onPlayerDeath(deathEvent);
assertEquals(1, drops.size());
verify(world, never()).dropItemNaturally(any(Location.class), any(ItemStack.class));
// The death spot is remembered, and forgotten again next tick
verify(sch).runTask(eq(plugin), any(Runnable.class));
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onDeathDropSpawn(org.bukkit.event.entity.ItemSpawnEvent)}.
* An item spawning at a fresh death spot is a death drop and gets the bounce-back tracking.
*/
@Test
void testDeathDropsAreTrackedWhenTheySpawn() {
List<ItemStack> drops = new ArrayList<>();
drops.add(itemStack);
when(deathEvent.getPlayer()).thenReturn(player);
when(deathEvent.getDrops()).thenReturn(drops);
pl.onPlayerDeath(deathEvent);
when(itemSpawnEvent.getLocation()).thenReturn(to);
when(itemSpawnEvent.getEntity()).thenReturn(item);
pl.onDeathDropSpawn(itemSpawnEvent);
verify(sch).runTaskTimer(eq(plugin), any(Runnable.class), eq(1L), eq(1L));
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onDeathDropSpawn(org.bukkit.event.entity.ItemSpawnEvent)}.
*/
@Test
void testItemSpawnWithNoRecentDeathIsIgnored() {
pl.onDeathDropSpawn(itemSpawnEvent);
verify(sch, never()).runTaskTimer(any(), any(Runnable.class), eq(1L), eq(1L));
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onDeathDropSpawn(org.bukkit.event.entity.ItemSpawnEvent)}.
*/
@Test
void testItemSpawnFarFromDeathIsNotTracked() {
List<ItemStack> drops = new ArrayList<>();
drops.add(itemStack);
when(deathEvent.getPlayer()).thenReturn(player);
when(deathEvent.getDrops()).thenReturn(drops);
pl.onPlayerDeath(deathEvent);
when(farAway.getWorld()).thenReturn(world);
when(farAway.distanceSquared(to)).thenReturn(100.0);
when(itemSpawnEvent.getLocation()).thenReturn(farAway);
pl.onDeathDropSpawn(itemSpawnEvent);
verify(sch, never()).runTaskTimer(any(), any(Runnable.class), eq(1L), eq(1L));
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
void testOnPlayerDeathBounceBackDisabled() {
settings.setBounceBack(false);
pl.onPlayerDeath(deathEvent);
verify(sch, never()).runTask(any(), any(Runnable.class));
}

/**
* Test method for {@link world.bentobox.border.listeners.PlayerListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
*/
@Test
void testOnPlayerDeathNoDrops() {
when(deathEvent.getDrops()).thenReturn(new ArrayList<>());
pl.onPlayerDeath(deathEvent);
verify(sch, never()).runTask(any(), any(Runnable.class));
}

}
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