Skip to content

About

World map projections are tricky. I want to make an accurate world map that makes minimal sacrifices in terms of distorting form, area, distance and direction... by only loading a small circular part of the globe's surface at any given time. EDIT: Using Unity Instead...

Stars

4 stars

Watchers

2 watching

Forks

Latest commit

 

History

119 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 

About

World map projections are tricky. I want to make an accurate world map that makes minimal sacrifices in terms of distorting form, area, distance and direction... by only loading a small circular part of the globe's surface at any given time. EDIT: Using Unity Instead...

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages