A native PC recompilation of Disruptor (PlayStation, 1996)
- Download from Releases:
- Windows: run DisruptorRecomp-win-Setup.exe
- Windows, without installing: unpack DisruptorRecomp-win-Portable.zip and run
Disruptor Recompiled.exe - Linux x64: download DisruptorRecomp.AppImage, make it executable and run it:
chmod +x DisruptorRecomp.AppImage
- Drop your Disruptor (USA, SLUS-00224) disc image on the launcher it opens
- Press Play
No game data is included
A French, German or Japanese disc of yours can give the game its language
Before and after
What changed from the PlayStation version, side by side
Drop the disc and press Play. The image is checked byte for byte.
Updates install with one click. Saves and settings stay.
| Setting | Default | What it changes | |
|---|---|---|---|
| Picture | Internal resolution scale | 4x | Up to 8x the original resolution |
| Aspect ratio | 4:3 | 16:9, 21:9, 32:9 or the window's shape | |
| Anti-aliasing (MSAA / SSAA) | Off | Smoother edges, experimental | |
| World | Exact-provenance geometry | On | Steadies the polygon edges that wobble on the PlayStation |
| Perspective-correct world textures | On | Textures keep their shape near the viewer | |
| Gap filling | On | Closes hairline gaps between polygons | |
| Depth-sorted world | On | Draws a near polygon over a far one where the game's own order gets it wrong | |
| Smooth distance fade | On | Walls fade evenly instead of in twelve steps | |
| Ambient occlusion | Off | Shaded corners and floors under things | |
| Motion | 60 FPS gameplay | On | The game runs at up to 60 FPS instead of 30 |
| In-between frames | Off | Adds frames for smoother motion, up to 320 FPS | |
| Smooth mouse turning | On | The view turns between the game's 256 heading steps | |
| Controls | Control scheme | Modern | WASD and the mouse, or the original keys |
| Number keys pick weapons | Off | 1 to 9 and 0 pick a weapon you own, experimental | |
| Weapon and psionic wheels | Off | Choose a weapon or a psionic on a wheel instead of the game's list, experimental | |
| And more | HUD size, VSync, mouse sensitivity, vertical look, gamepad buttons, a skip of the intro and others, all in the player's guide |
Build from source
Git, Python 3.11+, CMake 3.24+ and Visual Studio's Desktop development with C++, and your disc's files in input/
(DISC.md). From an x64 developer PowerShell:
powershell -ExecutionPolicy Bypass -File .\build.ps1
.\run.ps1BUILD.md has Linux, the generated code and the tests
Player's guide · Before and after · Supported disc · Changelog · Status · Build from source · Contributing




